Wednesday, April 12, 2017

ISU Project


This FINAL Project is worth 20% of your final mark.
Due date is June 7th


Late submissions will not be accepted.  Attendance is essential.  Projects completed in class will only be accepted to ensure that the work is your own.
EVALUATION:
Storyboarding
20
Character Design
20
Animation
40
Final Project
20
Total
100

Short 2D/3D or Claymation Animation


Using the sound bite provided, students will create a model sheet, storyboard and short animation according to the project description and outline.  A sound bite/theme of the project will be provided. Click here to download the sound track





Your animation will run at 12 fps and should be no shorter than one minute but no more than three minutes in length.

Character Animation deals with the creation and animation of characters used in storytelling. They may take the shape of any object in response to the sound bite provided. The “main characters” should be the focus of the production. There are no limitations as to the realism of the characters; however, the movement of the character is a major component of the project.  Each student will create a character.

Upon completion of the animation, students will submit their storyboard, model sheets and animation on Moodle.  Students must captivate the audience with a good story.



Tasks that will be demonstrated for the project:

·         Students may work in teams of two.  It is important that the work is shared evenly amongst team members.  If you have low attendance, you will be asked to work alone.

·         The project will have a specific sound bite to dictate animation. The sound bite will be provided by the teacher and must be included in the final animation.

·         Produce storyboards and character model sheets electronically and or on paper that set out your proposed animation.

·         The final product will be compared to the storyboard.
·         Model sheets MUST include front, profile (side), and back views of the character.
·         Students must demonstrate their knowledge of at least five camera angles in their project.
·         Students must demonstrate their knowledge of character movement, and include at least one walk (or run) cycle.

·         All layers must be labelled.
·         There must be an obvious beginning and end to the final animation. This could be through the use of the first frame being black or titling.




Storyboarding (20)

Storyboard:  The storyboard describes with simple but clear sketches, all the story elements, action and timing to be communicated in the final animation. Each scene/event in the animation should be presented in detail and timed to the second.

Camera shots and/or movements reflected: The Storyboard clearly indicates the camera movement and framing of the shot.

Audio:  The storyboard clearly indicates the sound effects that will be used in the final animation.

Storyboard adheres to Final Animation:  The final animation illustrates the story as outlined in the storyboard. Any changes to the story are outlined in new storyboard sheets, with changes indicated clearly on the original pages.

Character and Design (20)

Characters appearance is designed to create visual interest:  Models contain a level of detail consistent with the story and setting.

Model Sheets:  The Model sheet reflects front, back, and side, perspective view for each major character, in full body view.  One character will be created per person.

Character(s) Design:  Characters are appealing, have personality, and show clear differences between characters.

Modeled Assets:  Backgrounds and props are created in relation to sound bite.
Animation (40)

Staging:  the position, and movement of the camera, and the framing of scenes supports the expression of emotions by the characters and the action in the scenes, and the variety of shots adds interest to the animation.

Physicality:  Movement within the animation displays the interaction between characters and interaction with physical objects including the influence of mass and gravity.

Timing:  The timing of actions within the scene is consistent between characters and supports the sound bite. Actions by one character affect the actions of another in a manner that flows consistently.

Acting: The characters are actors in the scene using expressions of emotion, posing, and movement to provoke empathy and emotion in the audience, and drive the action of the story.

Audio:  The sound effects used in the animation is supports the movement of the characters and props.


Final Product (20)
The final product is the end result. It is an accumulation of all animation that is synchronized to the sound bite provided.

Overall appeal:  Elicits an emotional response by audience.
Clarity of message: The interpretation of the sound bite is evident throughout the final animation.

Final Cinematography: The final animation integrates changes in camera angle and position, 
zooms, pans and fades and other visual effects to support the story, as outlined in the storyboard.

Execution of Animation relates to sound them:  The final product illustrates a clear, strong connection to sound clip provided and utilizes story elements such as character, protagonist, antagonist, point of view, setting, conflict, description, emotion, suspense, humour, rising action, to tell the story in an interesting and entertaining, original way.


Final product is complete and saved as a Flash file.

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